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GAME 311

Throughout this course, students explore the concepts of networking and its uses within games. Through lecture and lab exercises, students will analyze the way network traffic is processed using sockets from one device to another.  Students will discuss the use of different network topologies and its effectiveness for games based on their genre. Server architecture design for security and data integrity are emphasized when implementing client server communication through Remote Procedural Calls (RPC) using HTTP requests. Students use a current game engine to communicate from clients to a server and create a multiplayer game experience.