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GAME 110

This course introduces students to the creation of 2D digital images, 3D game assets and the design of levels using assets. Topics include; sprite sheets, character creation, polygon modeling, texturing, lighting, animations, building expansive landscape environments and exporting assets to game engines. Course learning activities center on the game development pipeline, workflow and best practices. The game art skills learned in this course are used to help enhance game projects throughout the program.